Who won E3 2017? This was the question posed to me by my roommate. It’s a question that all the Gamers™ ask around this time of year as the conferences become old news and the convention wraps up. There’s an intense desire to compare the different publishers, aligning ourselves with the team we want to win. The team that made the biggest noises, had the most retweets and showed the best CG trailers. Okay, and maybe some genuinely interesting gameplay trailers. But it’s a desire I never really got. If you ask me who won at the end of E3 2017 I would argue I did. Why? Because there’s dozens of new awesome, beautiful, scary, intriguing and compelling video games coming out in the next year that I can’t wait to play.
This is my favourite time of the year. The entire video game industry is gathering in LA this week to announce new games, play new games, get excited about and disappointed about new games… It’s the stuff I live for. I like to watch all the conferences live and of course, make some predictions. Here’s what I got, thanks for reading!
For those unfamiliar with Arkane Studio’s upcoming sci-fi thriller Prey, it’s a reboot of the 2006 game of the same name. This time around things are very different, Arkane is focusing on branching story arcs and multiple endings similar to their other series Dishonored. In fact, a great deal of the game is building upon the successes of last year’s Dishonored 2, both mechanically and visually. This is another step in Arkane Studio’s mission to etch out and master a particular style in the AAA game scene that’s unique to them. Similar to how Naughty Dog has dominated the third-person adventure genre with Uncharted and The Last of Us, Arkane Studios has their sights set on dominating first-person adventures where characters, world-building and player choice drive the experience both with their breakout Dishonored games and now Prey.
I love trophies. I obsess over them more than I should, and maybe that takes away from my gaming experience. But in the case of Drawn to Death it actually made it better. That’s because this game that I didn’t exactly love in our review did something really cool with its story: it hid it in the trophies.
Drawn to Death is a third-person shooter combined with a brawler arena multiplayer released for PS4 on April 4th, 2017. It was developed by David Jaffe’s studio The Bartlet Jones Supernatural Detective Agency (@OfficialBartlet) and it was published by Sony Interactive Entertainment. For more info check out the game’s site. Screenshots taken by myself.
Right out of the gate, Drawn to Death is an assault on your senses. Alternative rock blasts in your ears as a mess of lines and scratched out pages fill your screen. It’s loud, vulgar, angry and sometimes a little bit fun- once you get past being called a “dick” for the 100th time. With a broad range of characters, guns, modes and maps it might be worth wading through the crudeness to play. That said, there’s a lot to push past to enjoy Drawn to Death and I pushed past it so you might not have to.
Spoilers for Uncharted 4: A Thief’s End.
I have a love/hate relationship with Uncharted 4. For me, Uncharted 3: Drake’s Deception is one of the greatest games of all time and I stand by that. I was unbelievably hyped for Uncharted 4 since I saw that very first trailer at PSX 2013. In the ensuing 3 years of waiting and getting more excited, I eventually reached a point where it could never live up to my expectations. So when I was finally let into EB Games after waiting for it to open, got my copy and cradled it all the way home, I was already setting myself up for disappointment.
Night in the Woods is an adventure game released for PC & PS4 on February 21, 2017. It was lovingly developed by Alec Holowka (@infinite_ammo), Scott Benson (@bombsfall) and Bethany Hockenberry (@cleodee). Published by Finji (@FinjiCo). For more info check out the game’s site. Screenshots taken by myself.
The premise is simple enough: Mae Borowski is just a 20-year-old college dropout who’s returned to her hometown of Possum Springs to reconnect with her old friends and sort out her life. But Night in the Woods is anything but simple. Every detail of this handcrafted world begged to be appreciated and explored, every aspect of the glorious soundtrack had me stopping and putting down my controller just to listen. Every conversation I had with the lovable creatures of Possum Springs touched me in a different way. I laughed outright, I got angry at those who didn’t understand, and at one point I downright sobbed. The mysteries of both the town and Mae’s friends kept me hooked, eager for more. And I got more than I could’ve ever hoped for.