As with most of the awesome game designers I interview, I first saw Victor Agren’s work on Twitter. At the time, I didn’t know his name- his Twitter was simply “DeadToast” which piqued my interest almost as much as his game did. The first clip I saw was from his upcoming side-scrolling action game My Friend Pedro: Blood Bullets Bananas and, well, take a look:
I love trophies. I obsess over them more than I should, and maybe that takes away from my gaming experience. But in the case of Drawn to Death it actually made it better. That’s because this game that I didn’t exactly love in our review did something really cool with its story: it hid it in the trophies.
Drawn to Death is a third-person shooter combined with a brawler arena multiplayer released for PS4 on April 4th, 2017. It was developed by David Jaffe’s studio The Bartlet Jones Supernatural Detective Agency (@OfficialBartlet) and it was published by Sony Interactive Entertainment. For more info check out the game’s site. Screenshots taken by myself.
Right out of the gate, Drawn to Death is an assault on your senses. Alternative rock blasts in your ears as a mess of lines and scratched out pages fill your screen. It’s loud, vulgar, angry and sometimes a little bit fun- once you get past being called a “dick” for the 100th time. With a broad range of characters, guns, modes and maps it might be worth wading through the crudeness to play. That said, there’s a lot to push past to enjoy Drawn to Death and I pushed past it so you might not have to.
It was on the site I’ve read the most discussion about fake news where I encountered the first game I’d seen about fake news: Twitter. Someone I follow retweeted a link to a game titled Fake It To Make It and simply said “Play this.” So I did.
Spoilers for Uncharted 4: A Thief’s End.
I have a love/hate relationship with Uncharted 4. For me, Uncharted 3: Drake’s Deception is one of the greatest games of all time and I stand by that. I was unbelievably hyped for Uncharted 4 since I saw that very first trailer at PSX 2013. In the ensuing 3 years of waiting and getting more excited, I eventually reached a point where it could never live up to my expectations. So when I was finally let into EB Games after waiting for it to open, got my copy and cradled it all the way home, I was already setting myself up for disappointment.
Shakespeare’s Othello is one of the earliest and most successful plays starring a character of colour in the history of Western theatre. It’s a tragic tale of one man’s love for a woman who is prohibited from returning his love based on their different skin colour. It’s also one of the earliest and most famous examples of blackface, as this most famous character of colour was not played by a black man but a white man, wearing black make up.
I’m always interested in the designers working outside of our North American centered industry. You almost never read about the game development scene outside of America, the US and UK. I don’t think I’ve ever read about the game dev scene in Eastern Europe and especially not the Ukraine. It’s important to understand we’re in a global industry, and in an age of the internet, we can collaborate with and learn from developers across the globe. So when I found the opportunity to talk to SignSine, a Ukrainian game studio working on their first project, I was super thankful. SignSine is making PROZE, an immersive 3D adventure game focused on telling a compelling story “about friendship with massive Cold War conspiracy background” and providing an immersive experience.