As with most of the awesome game designers I interview, I first saw Victor Agren’s work on Twitter. At the time, I didn’t know his name- his Twitter was simply “DeadToast” which piqued my interest almost as much as his game did. The first clip I saw was from his upcoming side-scrolling action game My Friend Pedro: Blood Bullets Bananas and, well, take a look:
Who won E3 2017? This was the question posed to me by my roommate. It’s a question that all the Gamers™ ask around this time of year as the conferences become old news and the convention wraps up. There’s an intense desire to compare the different publishers, aligning ourselves with the team we want to win. The team that made the biggest noises, had the most retweets and showed the best CG trailers. Okay, and maybe some genuinely interesting gameplay trailers. But it’s a desire I never really got. If you ask me who won at the end of E3 2017 I would argue I did. Why? Because there’s dozens of new awesome, beautiful, scary, intriguing and compelling video games coming out in the next year that I can’t wait to play.
This is my favourite time of the year. The entire video game industry is gathering in LA this week to announce new games, play new games, get excited about and disappointed about new games… It’s the stuff I live for. I like to watch all the conferences live and of course, make some predictions. Here’s what I got, thanks for reading!
Trigger Warning: This article contains sexism, racism, ableism, homophobia, transphobia, mentions (with links to depictions) of physical and sexual abuse, mentions of paedophilia, many slurs.
There’s a YouTuber named Dunkey who’s quite popular, with 3.4 million subscribers and millions of views within days of each new video. He’s famous in the video game community for his brutal takedowns of bad games and his genuine adoration for others. However there’s a thread through his content over the years that anyone who’s tried to honestly critique the video game community can clearly recognize as typical “Gamer” shittiness. Dunkey uses homophobic, ableist, racist and sexist slurs in his videos. He thinks it’s hilarious to beat and murder women in his videos and often screams sexist pejoratives while doing so. As of this writing, he’s never apologized for any of it and continues to make money off it.
Guardians of the Galaxy Vol. 2 is a superhero comedy film released in North America on May 5th, 2017. It was directed and written by James Gunn (@JamesGunn) and stars Chris Pratt (@prattprattpratt), Zoe Saldana (@zoesaldana) and Kurt Russell.
I’m a huge fan of the first Guardians of the Galaxy. It breathed fresh air into the superhero genre and was a great Hollywood debut for the Parks and Rec beloved Chris Pratt. The soundtrack was in my head for months and I adored the intro scene in the cavern set to Redbone’s “Come and Get Your Love,” which set the fun tone that carried all the way throughout the comedy space romp. But the same cannot be said for the sequel. The first film was so special and perfect in its own way, much like how awesome the first Avengers was, that there’s absolutely no way the sequel could live up. And just like how Avengers: Age of Ultron failed to recapture that original magic, Guardians of the Galaxy Vol. 2 is a lacklustre sequel that feels messy, forced and, like the film’s five post credit scenes, entirely unnecessary.
For those unfamiliar with Arkane Studio’s upcoming sci-fi thriller Prey, it’s a reboot of the 2006 game of the same name. This time around things are very different, Arkane is focusing on branching story arcs and multiple endings similar to their other series Dishonored. In fact, a great deal of the game is building upon the successes of last year’s Dishonored 2, both mechanically and visually. This is another step in Arkane Studio’s mission to etch out and master a particular style in the AAA game scene that’s unique to them. Similar to how Naughty Dog has dominated the third-person adventure genre with Uncharted and The Last of Us, Arkane Studios has their sights set on dominating first-person adventures where characters, world-building and player choice drive the experience both with their breakout Dishonored games and now Prey.
I love trophies. I obsess over them more than I should, and maybe that takes away from my gaming experience. But in the case of Drawn to Death it actually made it better. That’s because this game that I didn’t exactly love in our review did something really cool with its story: it hid it in the trophies.